- MITCH COOK, KEITH GRACHOW – Saltwater #1 (Kika Mika Comics)
- JOHN FLEMING, COLETTE TURNER – Badassical #1 (Dapper Drone)
- MICHAEL CHRISTOPHER HERON, ANDREA FORT, SAM BECK – Songs for the Dead #1 (Necromancer Press)
- JAMIE MICHAELS, EVIN COLLIS – Canoe Boys (Dirty Water Comics)
- NUNUMI – Sky Rover
- VARIOUS – Toronto Comics, Vol. 3 (Toronto Comics Anthology)
Latest Comics
GENE DAY AWARDS
The Gene Day Awards honour Canadian comic book creators or creative teams who self-published their work but did not have the books distributed by a third party such as Diamond Comic Distributors, Inc.
This year, I submitted three titles for consideration: Thunder #5, Gloaming #2, and Spectrum #1. While they all made the list of inclusion, regrettably none of them were made the final cut for nomination. However, I’d like to make a big shout-out to the short list of this year’s nominees:
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HAPPY CANADA DAY– 150 YEARS!
At Calgary Expo this year, Jeremy Thew drew a wonderful picture of my half-Norse God, half-Canadian hero, THUNDER, meeting his hero, Captain Canuck. I showed the sketch to Richard Comely, the creator of the good Captain; today I have coloured it and present it to share with you my joy of being Canadian, and to share a couple Canadian heroes with you.
HAPPY CANADA DAY!
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How To Make Your Comic Better – 1
I want to start sharing some of the stuff I’ve picked up along this journey of creating comics. I’m no master, and so I must eagerly recommend you check out such amazing resources as Words for Pictures by Brian M. Bendis and Understanding Comics by Scott McCloud and basically every resource you can get your hands on– always read, always learn, always strive to improve!– but even so, I think it might be of some worth to share some real, on-the-ground indie comics experience with my readers.
At the Panel One convention this year, I was privileged to have a table beside Steve Colle, who among other things is an editor for comics. He had a great set-up on his table with laminated, published comic pages and a grease pencil- and invited folks to circle what they thought was wrong with the comics pages. It was a great game designed to help us see the page better, to really understand what we were looking at. I felt like I learned more listening to Steve in one day than I had absorbed in a year!
As a writer, I have to plan a page in my mind, see the flow of action and ensure that what I write is going to make sense visually. However, I don’t control the outcome as such: that’s the artist’s purview, and hopefully they and I have reached that magical telepathy that lets us each understand what the other meant. In a best-case scenario, the page I get back is a wonderful fusion of what I intended blended with the artist’s unique flavour and vision.
Sometimes though, it needs tweaking. I need to stress that this is not a failure on anyone’s part– it’s a progression. It’s step three of the process: Write, Draw, Edit. If you don’t think your work could benefit from editing, you’re fooling yourself.
Continue reading “How To Make Your Comic Better – 1”